Notes. Upon completing the quest The Battle of Bunker Hill, the player can unlock this settlement by speaking to Kessler. Alternatively the settlement can be unlocked if the Sole Survivor gets banished from the Institute, or simply refuses to consider joining the Institute during Institutionalized.
This quest begins immediately after completing Synth Retention. Speak with Father, and he will tell you about some stolen Synths. He will tell you to go to Bunker Hill, so that you can get stolen Synths back. Head there, and you will find a Courser waiting for you.
Travel to the Railroad and speak to Desdemona. Her task for you will be to kill the Courser that escorts you to Bunker Hill, in order to free the Synths. Head to the Prydwen and speak with Elder Maxson. His task for you is to kill the Synths, in order to send the Institute a message.
keep your head down. The front gate of Bunker Hill is locked, so sweep around to the eastern wall and look for a side door. From here you can access a Utility Basement behind one of the vending stands.
After informing the Brotherhood of Steel or the Railroad, killing the courser before meeting the synths can break the quest, causing the synths to think they are being freed by the Railroad (even if one has destroyed the Railroad).
The Railroad are cryptic you can join them but if you join the Brotherhood of Steel or the Institute you will be excommunicated from the Railroad and they will become hostel. If you want to win the game with everyone intact don’t side with the Railroad, Brotherhood of Steel, or the Institute until the end.
X6-88 is an optional Companion that can be recruited as a companion after completing the Institute quest Mankind Redefined. You will find him in the Institute SRB area in The Institute. After reaching highest affinity with him, you will gain the Shield Harmonics perk which provides +20 Energy Resistance.
After speaking with father, meet up with a Courser near the edge of Bunker Hill. He’ll start off as your ally, but if you decide to free the Synths, he’ll become your enemy. Your current allegiances will determine how much you’ll be fired on. You could be fortunate enough that all you deal with are a couple turrets.
Money is earned when you’ve played the game for while. The amount of Money earned changes per CA rank, (i.e Guest -1$,Militia – 2$, Enlistment 4$, Private 10$, etc). You can also get money from selling hay for $30. (note: You can only withdraw the amount of money that is in your wallet or your Balance.)
This is a quest for becoming an enemy of The Institute. If you chose not to kill Father during Institute quest Institutionalized, then you will have to kill Father or any Institute member during Synth Retention or any other Institute Quest, this will start the quest.
The British had won the so-called Battle of Bunker Hill, and Breed’s Hill and the Charlestown Peninsula fell firmly under British control.Sep 30, 2019
Bunker Hill – Deb is the one to go to. She has mostly junk, but the base cash she has on each visit is more than most other vendors in the base game. You can use this to trade stuff you picked up on your travels for caps.
The point of no return between the Brotherhood and the Railroad is after turning in Blind Betrayal, when Tactical Thinking starts. For the Institute and Brotherhood it’s Mass Fusion/Spoils of War, doing one will fail the other and make you hostile to the respective faction.
They’re basically the neutral option and seek to help rebuild the world instead of imposing their beliefs or philosophy on other groups. Other groups may have cooler toys to play with, but the Minutemen are arguably the best of the Fallout 4 factions to align with.
One can call off the operation (failing the quest) or have her perform a traditional replacement op. If you do so, you will find Piper inspecting Fake Piper’s corpse and confirming that she was a synth to DC’s people.
It is possible to finish the game with the Railroad, Brotherhood of Steel, and Minutemen all allied together.
Strongest Faction would be the Minutemen.
X6-88 may continue following the player character even when dismissed or replaced with another follower. … Even after destroying the Institute during The Nuclear Option with X6 as a companion, he will not become hostile and will even go into the teleporter with the player character.
He’s not a synth. When he was young, he was part of a gang that harrassed suspected synths. He left after they lynched someone.
X6-88 likes helping the Institute, Codsworth doesn’t mind, all others dislike it except Danse who hates it. This is according to the wiki article on Fallout 4 companions.
Short answer: no. Long answer: synths drop synth components when they die. Mama Murphy doesn’t drop a synth component. Therefore she is not a synth unless you load a mod that makes her drop one.
elder maxson is a synth!!! the institute fearing the riseing power of lyons killed him and his daughter, replaced the real arthur maxson with a synth designed to lead the brotherhood into following the ways that got they curb stomped by the ncr so that they would piss off every other faction and doom themselves.
To trigger Hole in the Wall, you’ll have to leave Vault 81, walk several paces beyond the vault’s cave entrance, then return to the vault. Head all the way back to Doctor Forsythe. There’s a tense situation involving a sick child vault dweller.
If the Sole Survivor gives the cure to Dr. Forsythe, they receive rewards including the syringer rifle and a room in Vault 81 located across from the depot. Most items throughout the vault are no longer marked as owned and can be freely picked up without angering the residents.
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