Mario does not have an oxygen meter while underwater, and therefore cannot drown. … In two specific locations, Mario’s movement will be locked to a certain plane.
Swimming Basics: When in the water, you can dive with the B Button and rise to the surface with the A Button. If you press forward with the Control Stick and tap A rapidly, you can swim more quickly.
For series newcomers or players who might find Super Mario Odyssey to be a tad challenging, the game provides an Assist Mode that makes the game considerably easier. And the best part is, there doesn’t seem to be any downside or penalty to using it.
The Two Player Assist mode is wonderfully designed for a kid to help an adult. For those of you who don’t know, the assiting player plays as Bowser Jr.
It’s locked in. You can’t turn it off. Your profile has a “Assist” stamp on it. 35 hours of clearing every level and the stamps to prove it are suddenly invalidated by a feature that lets you clear everything effortlessly.
Nintendo DS version: The run button was added due to the limitations of the d-pad in that it cannot alter movement speed between walking and running. After jumping, press when landing on the floor. After double jumping, press when landing on the floor.
Swimming. When in the water, you can dive with the B Button and rise to the surface with the A Button. If you press forward with the Control Stick and tap A rapidly, you can swim more quickly. From the surface, if you release the control stick and press the A Button, you will jump out of the water.
|Action||Docked Switch Controls||Handheld Switch Controls|
|Swim||A / B||A / B|
Spin Jump: The Spin Jump is the highest jump Mario can do. Rotate the Control Stick in a circle, then hit the A Button and you will spin up into the air like a tornado.
To dive, once you’re in the water just hit circle (or B) to dive underneath. After that just keep holding circle (B) to keep swimming down/forward, or hold X (or A) to swim up and reach air.
To dive, press “Y” on your joy-con controller to submerge your character under the water. You can dive anywhere in the water, but to find an item, look for a shadow and bubbles above the water, and then dive to collect it.
“Assist Mode allows you to modify the game’s rules to fit your specific needs. This includes options such as slowing the game speed, granting yourself invincibility or infinite stamina, and skipping chapters entirely. Celeste is intended to be a challenging and rewarding experience.
I can confirm that assist mode does not lock you out of the trophies. For those that don’t know, these are new options make the game incredibly easy. Stuff such as one hit kills and immortality are a thing.
Even if you do get stuck, the game offers advice and assists in advancing the player through the world. Assist mode also helps players by offering extra health. Now you can recover your health by simply standing still.
In Bowser’s Fury, up to two players can play as Mario and Bowser Jr. as they venture through an interconnected, cat-themed world.
The Assist Block reprises its role in the Nintendo Switch port Super Mario 3D World + Bowser’s Fury, although it is not in the Bowser’s Fury campaign.
As we mentioned in our preview, the co-op mode with Bowser Jr. is more of an assist mode, akin to Luma in Super Mario Galaxy or Cappy in Odyssey.
This means a player can share a Joy-Con for the second player to use for assistance, similar to the co-op controls of Super Mario Odyssey. However, two Joy-Cons are still required to play in single-player. The player can press a button (“Y”) to spin, in addition to just shaking the control.
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